Welcome to Chess Lessons Part II !
The goal of the lesson is to acquaint the student with the following concepts:
The Knight moves and powers.
The Knights are the only pieces allowed to jump over other pieces in chess.
The Knight moves like an L shape. The Knights do not move from one square to another like the other pieces: they disappear from one and appear on the other.
The Knight on d5 can capture any of the eight Black pieces.
Let’s compare the number of moves or choices from both diagrams.
The Knight on d5 can capture in eight different ways, the Knight on a1 can just capture in two different ways. If you are thinking what I think that you are thinking, then you are correct.
The Knight on the center of the board is much stronger than the Knight on the corner far away from the center of the board. This means that it’s best for the Knight to stay around the center.
As you will learn later on, this is true for every piece except for the Rooks.
The goal of the lesson is to acquaint the student with the following concepts:
The Pawns moves and powers.
Pawns are a bit slow, but they are the most difficult piece to learn. They have 5 different movements! Each Pawn is equal to 1 point.
1) Every one of the 16 Pawns can move one or two squares forward the first time they are moved.
After this, the Pawns can move only one square at the time.
2) The Pawns can only move forward, never backwards. Moving a Pawn backwards is not allowed, it’s illegal.
3) The Pawns can capture in only one way. On the square diagonally ahead of them.
The white Pawn on e4 can only take the Pawn on d5. Also note that the Pawns on e4 and e5 cannot move, they are stocked.
4) There is a special capture, valid only for Pawns, it is known as en passant in French, an old term meaning in passing in English.
This is the most difficult move that a Pawn can make.
Here is the White Pawn moves two spaces to e4, then the Black move can captured it by using the en passant move. However, after capturing the Pawn, the Black Pawn will end up on the e3 square instead of the e4 square as shown in the diagram below.
Let me show you some position for you to look and learn more about this move.
Here the White Pawn on e5 controls both black Pawns.
The black Pawns have to go through the squares d6 and f6 to move forward.
The Pawns on d7 and f7 can move one or two squares forward in their first move, and fool the e5 Pawn!
Nope! The e5 Pawn has the option of capturing just as if they had moved only one square.
The pawn e5 moves to f6 and the Pawn on f5 disappears. Neat!
One more thing about en passant: If you think the capture is good, then go for it. Because this is a one time deal, you can do it now or never. Yes, the especial power lasts only one turn, after that you can not capture anymore.
5) The fifth movement of the Pawn is the most beautiful.
What happens when a Pawn reaches the other side of the board?
It is not stuck, it gets promoted! That’s right; the Pawn becomes anything you want, except a King or, of course another pawn.
Most players like to get another Queen because of its value. And guess what? Since each player can promote each Pawn into a Queen, a player can have at the most 9 Queens.
This is a very useful special move, because if you ever lose your Queen, you can try to get her back by advancing a Pawn over to the side of the board.
We call this especial movement a Promotion. I like it because it shows how you can go from small and humble to be the greatest on the field.
QUIZ: Black to move and wins the game.
Excellent the winning move is Pawn to c1 = Queen (c1=Q).
Now let’s take a look, once you get your Queen by promoting the Pawn. The White King is under attack, this is called a check because the Queen can move side ways. If the White King tries to move to b1, then the King still in check by the Queen. If the King tries to move to a2 or b2, that it’s not allowed because the Kings cannot be next to each other. This means that the King is in check and cannot get out check. This is a CHECKMATE.
The object of the lesson is to acquaint the student with the following concepts:
The Pawn Game
The mad Queen.
Chess etiquette: Touch move, fair play
The free capture
The Time element.
The unprotected piece.
The thing that we do before we begin a game is to choose the colors by putting a taking a White Pawn and a Black Pawn, we place them one in each hand. Please make sure than the other placer cannot see in which hand you have each Pawn, usually its best to hide them. Then, we ask the other placer to choose a hand. If you get the White Pawn you make the first move, if you get the Black Pawn you can get to see what the other player is doing.
Remember to shake hands before and after the game.
Touch move. This is a great rule; it means that if you touch a piece you must move it. If you have not take your hand off the piece and you have more than one move with that piece, you can still move it any where you want. But, once you take your hand off the piece, you must leave it where it is.
THE PAWN GAME
This is the Pawn Game. The object of this game is similar to football: you win if one of your pawns touches the last rank on the other side.
You know already that when a Pawn goes all- the- way to the last rank: it gets promoted to anything you want, except another King!
You must be careful not to give your pawns away for free, for example, if white opens with Pawn from e2-e4, Black should not play a move like Pawn d7-d5. White would capture the black Pawn on d5 for free, e4xd5.
This is a game of strategy. The forces are even, and the only way to win is to capture enemy Pawns. Sometimes the pawns stop each other, who wins then?
When you play the Pawn Game, you can either win, lose or the game can be a tie. In chess we call a tie, a Draw.
This is not a draw game, somebody must move first, and whoever runs out of moves first will be forced to give many Pawns away for free.
Princess: We have a name for this situation in chess, we call it zugswang, and it means that we have to move, even when we would much rather like to stay still. Or in other words, who ever make a move loses something.
Try to put your opponent in zugswang! That is one of the ways to win the pawn game.
THE MAD QUEEN
In chess you should always be looking to capture pieces for free. The best piece for capturing free pieces is the Queen.
The Queen’s speed and range make it great weapon.
Pawns are the slowest of pieces, they are very scared of Queens, the only protection they have against the Queen is their number.
Look at the board, the queen stands alone facing a wall of pawns; they are each other across the landscape, ready to battle. The little Pawns huddle against each other…
This is the famous game of the Mighty Pawns against the Mad Queen. The queen wins if it captures all the black pawns. The pawns win if they capture the Queen or if one of them becomes a queen and do not get taken right away.
Who has the advantage? The only way to find out is to play it. But let us first analyze the position: The Queen is a many-eyed machine, from d1 it looks at the black pawn on d6.
Can we take that pawn safely with the Queen?
I do not think so, the pawn on e7, or the one on c7 would recapture and black would win right away.
That’s right; when the pawns hold hands they are very strong. If we move pawns to e5 and f4 they form a strong chain.
Yes, in that case the only pawn the Queen can take safely is the c7 pawn. The c7 pawn is the only unprotected one.
All is clear then, the Queen will go after unprotected Pawns and the pawns will advance as a team. Do not waste time! Every move counts, if you waste time with the queen, the Pawns will get stronger with every move.
This is a great game to learn about thinking ahead, which is essential when we play chess and everything in life!
Until next time…Let’s play CHESS !
WIM Beatriz Marinello